AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Minecraft enchantments4/16/2023 Luck of the Sea acts as if the item also has Lure. Enchanted Books are free to merge with items in an Anvil. Fire Aspect is now usable as Flint and Steel if you are sneaking. Channeling will also create lightning that does not create fire or destroy items, and will ignite entities for 3 seconds on melee attack. Channeling will now work during any weather, not just when thundering. All Tridents will have Loyalty built in as a native effect. Enchancement tries to make choosing your enchantments more fun and engaging by replacing many of the boring stat change enchantments with enchantments that grant the player unique abilities.Įnchancement also adds some quality of life changes: Remove most vanilla enchantments from the game. There is an item tag to allow certain items to keep durability. Remove durability from most aspects of the game. Enchantments that are brought down to this level will act as their original max level counterpart, an example being Riptide I will function the same as Riptide III. Remove leveling from enchantments, meaning that the max level for all enchantments will be 1. Force items to only allow one enchantment. Overhaul the Enchanting Table with a new UI that removes the RNG involved in enchanting you may simply choose the enchantments you wish to have. When releasing, you will be launched toward that block. Grapple: The fishing hook can latch onto blocks. Disarm: Steals or disables a latched entity's held item. Scooping: The shovel will deal 1 extra heart of damage and will cause mobs to drop more loot when killed. Bury: Interacting with an entity will bury it in the ground if the block below is soft enough. Lumberjack: Connected logs will also be destroyed. Beheading: Slain entities have a chance to drop their head. Extracting: Extracts materials from connected ores, leaving the stone behind. Warp: Teleports you to the location of the trident if it didn't hit an entity. Leech: Heals half of a heart on melee attack, and latches onto entities on ranged attack for 6 seconds, damaging them and healing you for half of a heart per second. Shot torches will be placed on the ground if shot while sneaking. Torch: Torches can be rapidly loaded into the crossbow via the off hand, and will ignite hit entities for 2 seconds. Shards explode into a burst of projectiles upon firing. Scatter: Amethyst Shards can be loaded into the crossbow via the off hand. Brimstone: Fires a piercing laser that ignores armor and deals more damage the longer the crossbow was charged and the further away the target is. Phasing: Arrows have no gravity and will phase through up to 3 blocks, upon which they will regain gravity. Arrows build up to 2.5x damage during the first 5 seconds of delay. Delay: Arrows will not launch until after 15 seconds or when punching with the bow. Chaos: Normal arrows will be given a random negative potion effect, or positive if sneaking. Frozen entities can be moved or shattered, launching ice shards that can damage and freeze other entities. Frostbite: Slows hit entities and freezes them on death. Berserk: Deals up to 50% more damage at a rate of 0.5 damage per heart missing. Gale: Allows you to jump two more times in the air. Bouncy: Landing will bounce you back up at a speed proportional to your fall speed while not sneaking. Jumping while submerged will rapidly propel you upwards. Buoy: You can walk on fluids, and sneak to descend. Sneaking in the air will cause you to slam towards the ground, knocking back entities and negating fall damage. Jumping during a slide will launch you horizontally. Slide: Sprinting will now instead cause you to slide constantly. Jumping immediately after dashing will grant a large horizontal boost. Dash: Sneaking in the air will boost you in the direction you are looking. Wardenspine: Damage taken from behind will be reduced by 80% and harm the attacker. Strafe: Double tapping the sprint key will push you in your movement direction. Amphibious: Increases movement speed and mining speed while under water, extends underwater breath, and halves time spent on fire. Your name will not be visible through walls. Veil: Hostile entities need to be four times closer to detect you. Perception: Grants increased dark visibility and allows entities to be seen through walls within 16 blocks. Having food in the off hand will only check that food. Assimilation: Food is automatically eaten whenever it would not be wasted.
0 Comments
Read More
Leave a Reply. |